As we have dicussed in the previous article, Backgammon is a game of talent and pure luck. The goal is to move your pieces safely around the board to your inside board while at the same time your opposition moves their chips toward their inside board in the opposing direction. With opposing player pieces shifting in opposite directions there is going to be conflict and the requirement for specific strategies at specific instances. Here are the 2 final Backgammon plans to round out your game.
The Priming Game Strategy
If the purpose of the blocking strategy is to slow down the opponent to move her checkers, the Priming Game strategy is to absolutely stop any activity of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or end up in a damaged position if she at all attempts to escape the wall. The trap of the prime can be setup anyplace between point 2 and point eleven in your board. Once you’ve successfully built the prime to stop the movement of the opponent, your competitor doesn’t even get to toss the dice, and you shift your checkers and toss the dice again. You’ll be a winner for sure.
The Back Game Strategy
The objectives of the Back Game technique and the Blocking Game plan are similar – to hurt your opponent’s positions with hope to boost your chances of succeeding, but the Back Game technique uses alternate techniques to achieve that. The Back Game tactic is frequently utilized when you’re far behind your opponent. To participate in Backgammon with this plan, you need to control two or more points in table, and to hit a blot late in the game. This strategy is more challenging than others to play in Backgammon because it needs careful movement of your checkers and how the chips are relocated is partially the outcome of the dice toss.