In very general terms, there are three general tactics used. You want to be able to hop between techniques almost instantly as the action of the match unfolds.
The Blockade
This comprises of assembling a 6-thick wall of pieces, or at least as thick as you might achieve, to lock in the opponent’s checkers that are on your 1-point. This is considered to be the most adequate course of action at the begining of the match. You can build the wall anywhere inbetween your 11-point and your 2-point and then shuffle it into your home board as the match progresses.
The Blitz
This is composed of locking your home board as fast as possible while keeping your opponent on the bar. For example, if your opponent rolls an early 2 and shifts one checker from your 1-point to your three-point and you then roll a 5-5, you can play six/one 6/1 8/3 8/3. Your opposer is now in big-time dire straits taking into account that they have 2 pieces on the bar and you have locked half your inner board!
The Backgame
This course of action is where you have 2 or higher anchors in your opponent’s inner board. (An anchor is a point occupied by at a minimum 2 of your pieces.) It needs to be played when you are decidedly behind as it much improves your opportunities. The best places for anchors are near your opponent’s lower points and either on adjoining points or with one point in between. Timing is important for an effective backgame: besides, there’s no reason having two nice anchors and a solid wall in your own home board if you are then forced to break apart this straight away, while your challenger is shifting their pieces home, because you do not have any other additional checkers to move! In this situation, it is more tolerable to have pieces on the bar so that you are able to maintain your position up till your opposer gives you an opportunity to hit, so it may be a great idea to try and get your challenger to hit them in this situation!