As we have dicussed in the last article, Backgammon is a game of talent and pure luck. The goal is to shift your chips safely around the board to your inside board while at the same time your opposing player moves their checkers toward their inner board in the opposite direction. With competing player pieces heading in opposite directions there is bound to be conflict and the need for particular techniques at particular instances. Here are the two final Backgammon techniques to round out your game.
The Priming Game Strategy
If the goal of the blocking plan is to hamper the opponents ability to move their chips, the Priming Game plan is to absolutely stop any movement of the opposing player by creating a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or result a damaged position if he/she ever attempts to escape the wall. The trap of the prime can be built anyplace between point two and point 11 in your board. Once you have successfully constructed the prime to block the activity of your competitor, your competitor doesn’t even get to roll the dice, that means you shift your chips and toss the dice yet again. You’ll win the game for sure.
The Back Game Plan
The aims of the Back Game plan and the Blocking Game plan are similar – to harm your competitor’s positions hoping to better your chances of succeeding, but the Back Game technique uses alternate tactics to do that. The Back Game technique is frequently employed when you’re far behind your opponent. To play Backgammon with this strategy, you need to control two or more points in table, and to hit a blot late in the game. This tactic is more difficult than others to play in Backgammon because it needs careful movement of your pieces and how the checkers are relocated is partially the outcome of the dice toss.