The Essential Facts of Backgammon Tactics – Part Two

[ English ]

As we dicussed in the last article, Backgammon is a casino game of talent and pure luck. The goal is to move your chips safely around the board to your home board and at the same time your opposition shifts their chips toward their home board in the opposing direction. With opposing player pieces moving in opposing directions there is bound to be conflict and the need for particular techniques at specific instances. Here are the last two Backgammon plans to round out your game.

The Priming Game Plan

If the aim of the blocking tactic is to hamper the opponents ability to shift their chips, the Priming Game plan is to completely stop any activity of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s pieces will either get hit, or end up in a damaged position if he ever attempts to leave the wall. The ambush of the prime can be setup anywhere between point two and point 11 in your board. After you have successfully constructed the prime to stop the activity of the competitor, your opponent doesn’t even get to toss the dice, that means you shift your pieces and toss the dice yet again. You will be a winner for sure.

The Back Game Strategy

The aims of the Back Game strategy and the Blocking Game technique are similar – to harm your opponent’s positions hoping to boost your chances of succeeding, however the Back Game tactic relies on alternate techniques to achieve that. The Back Game tactic is often employed when you are far behind your opponent. To play Backgammon with this strategy, you have to hold two or more points in table, and to hit a blot late in the game. This plan is more complex than others to play in Backgammon because it requires careful movement of your checkers and how the checkers are relocated is partly the result of the dice roll.


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