The Essential Facts of Backgammon Game Plans – Part Two

As we dicussed in the previous article, Backgammon is a game of talent and pure luck. The goal is to shift your chips carefully around the board to your home board while at the same time your opposing player shifts their checkers toward their inner board in the opposite direction. With opposing player chips moving in opposite directions there is bound to be conflict and the need for particular techniques at particular instances. Here are the last 2 Backgammon tactics to round out your game.

The Priming Game Plan

If the purpose of the blocking tactic is to hamper the opponents ability to move his checkers, the Priming Game plan is to absolutely stop any movement of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or end up in a damaged position if he ever attempts to escape the wall. The ambush of the prime can be established anywhere between point 2 and point eleven in your game board. Once you’ve successfully constructed the prime to prevent the activity of your opponent, your opponent doesn’t even get a chance to toss the dice, and you shift your pieces and roll the dice yet again. You’ll win the game for sure.

The Back Game Tactic

The aims of the Back Game strategy and the Blocking Game tactic are similar – to hinder your opponent’s positions with hope to better your odds of winning, however the Back Game technique uses alternate tactics to achieve that. The Back Game tactic is generally employed when you’re far behind your opponent. To compete in Backgammon with this strategy, you have to hold 2 or more points in table, and to hit a blot (a single piece) late in the game. This plan is more difficult than others to employ in Backgammon because it needs careful movement of your chips and how the checkers are moved is partially the result of the dice toss.


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