Backgammon – 3 General Techniques

[ English ]

In astonishingly general terms, there are 3 chief plans employed. You want to be able to hop between game plans almost instantly as the action of the match unfolds.

The Blockade

This is composed of building a 6-deep wall of pieces, or at least as deep as you can manage, to lock in the opponent’s checkers that are on your 1-point. This is considered to be the most acceptable tactic at the start of the match. You can create the wall anyplace inbetween your 11-point and your 2-point and then shift it into your home board as the match progresses.

The Blitz

This consists of locking your home board as fast as as you can while keeping your competitor on the bar. For example, if your opponent tosses an early 2 and moves one piece from your 1-point to your 3-point and you then roll a 5-5, you are able to play 6/1 six/one 8/3 eight/three. Your opponent is now in serious dire straits seeing that they have two pieces on the bar and you have locked half your inside board!

The Backgame

This plan is where you have 2 or higher anchors in your competitor’s inner board. (An anchor is a position consisting of at least 2 of your pieces.) It needs to be played when you are extremely behind as this action much improves your opportunities. The strongest locations for anchor spots are near your opponent’s lower points and also on adjacent points or with one point separating them. Timing is critical for a competent backgame: after all, there is no point having two nice anchors and a solid wall in your own inner board if you are then required to dismantle this right away, while your opposer is moving their pieces home, seeing that you do not have any other additional pieces to shift! In this situation, it is more favorable to have checkers on the bar so that you might preserve your position until your opposer provides you a chance to hit, so it will be an excellent idea to attempt and get your competitor to hit them in this situation!


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