In exceptionally general terms, there are three general strategies employed. You need to be agile enough to hop between tactics almost instantly as the action of the game unfolds.
The Blockade
This involves building a 6-thick wall of pieces, or at least as thick as you are able to manage, to lock in your opponent’s pieces that are located on your 1-point. This is considered to be the most suitable procedure at the begining of the match. You can assemble the wall anyplace inbetween your 11-point and your two-point and then shuffle it into your home board as the game progresses.
The Blitz
This involves locking your home board as fast as possible while keeping your competitor on the bar. e.g., if your challenger rolls an early 2 and moves one piece from your 1-point to your three-point and you then toss a 5-5, you are able to play 6/1 six/one 8/3 8/3. Your competitor is then in big-time calamity seeing that they have 2 pieces on the bar and you have closed half your inner board!
The Backgame
This strategy is where you have two or higher checkers in your opponent’s home board. (An anchor is a position consisting of at least two of your pieces.) It needs to be used when you are extremely behind as it greatly improves your circumstances. The best places for anchors are near your opponent’s smaller points and also on abutting points or with a single point separating them. Timing is integral for a competent backgame: at the end of the day, there is no reason having 2 nice anchor spots and a complete wall in your own home board if you are then required to break apart this right away, while your challenger is shifting their checkers home, owing to the fact that you do not have any other additional pieces to move! In this situation, it is more tolerable to have checkers on the bar so that you can maintain your position until your challenger gives you an opportunity to hit, so it will be a great idea to attempt and get your opponent to hit them in this case!