As we dicussed in the last article, Backgammon is a game of ability and pure luck. The goal is to move your chips safely around the board to your inside board while at the same time your opposition moves their checkers toward their inside board in the opposing direction. With opposing player checkers moving in opposing directions there is bound to be conflict and the requirement for specific tactics at particular times. Here are the two final Backgammon strategies to finish off your game.
The Priming Game Strategy
If the goal of the blocking plan is to hamper the opponents ability to shift their checkers, the Priming Game strategy is to completely stop any activity of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or result a damaged position if he/she ever tries to leave the wall. The trap of the prime can be setup anywhere between point 2 and point 11 in your half of the board. As soon as you’ve successfully constructed the prime to stop the movement of your opponent, the opponent does not even get to toss the dice, and you move your chips and roll the dice again. You will win the game for sure.
The Back Game Plan
The objectives of the Back Game plan and the Blocking Game plan are similar – to hinder your competitor’s positions hoping to better your odds of succeeding, however the Back Game tactic uses alternate techniques to achieve that. The Back Game technique is commonly employed when you’re far behind your competitor. To play Backgammon with this technique, you have to control two or more points in table, and to hit a blot (a single piece) late in the game. This technique is more challenging than others to use in Backgammon because it needs careful movement of your pieces and how the pieces are moved is partly the result of the dice roll.