The Basics of Backgammon Tactics – Part Two

As we have dicussed in the last article, Backgammon is a game of talent and pure luck. The goal is to move your pieces carefully around the board to your home board and at the same time your opposing player moves their checkers toward their inner board in the opposite direction. With opposing player pieces shifting in opposite directions there is bound to be conflict and the need for particular techniques at specific instances. Here are the last 2 Backgammon plans to complete your game.

The Priming Game Plan

If the purpose of the blocking tactic is to hamper the opponents ability to shift her checkers, the Priming Game tactic is to completely barricade any movement of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or end up in a damaged position if he ever attempts to escape the wall. The trap of the prime can be setup anywhere between point two and point eleven in your board. Once you have successfully assembled the prime to prevent the movement of your opponent, the opponent does not even get a chance to roll the dice, and you shift your chips and toss the dice yet again. You’ll be a winner for sure.

The Back Game Plan

The goals of the Back Game plan and the Blocking Game plan are very similar – to hinder your opponent’s positions hoping to boost your chances of winning, however the Back Game technique relies on alternate techniques to achieve that. The Back Game strategy is frequently employed when you are far behind your competitor. To play Backgammon with this plan, you need to control two or more points in table, and to hit a blot late in the game. This plan is more challenging than others to use in Backgammon because it needs careful movement of your chips and how the checkers are moved is partly the result of the dice roll.


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