The Essential Details of Backgammon Strategies – Part Two

As we dicussed in the previous article, Backgammon is a casino game of skill and luck. The goal is to shift your pieces safely around the board to your inside board while at the same time your opposing player moves their checkers toward their inside board in the opposing direction. With opposing player chips heading in opposing directions there is going to be conflict and the need for particular strategies at particular times. Here are the last two Backgammon tactics to finish off your game.

The Priming Game Plan

If the aim of the blocking tactic is to slow down the opponent to move their pieces, the Priming Game plan is to completely stop any activity of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or result a battered position if he/she at all attempts to leave the wall. The trap of the prime can be built anywhere between point two and point eleven in your board. After you’ve successfully constructed the prime to stop the activity of your competitor, the opponent does not even get to toss the dice, that means you shift your checkers and roll the dice yet again. You will be a winner for sure.

The Back Game Plan

The aims of the Back Game strategy and the Blocking Game plan are very similar – to hinder your opponent’s positions hoping to boost your chances of succeeding, but the Back Game tactic uses seperate techniques to achieve that. The Back Game plan is commonly used when you are far behind your competitor. To participate in Backgammon with this technique, you have to control two or more points in table, and to hit a blot (a single piece) late in the game. This plan is more complex than others to use in Backgammon seeing as it requires careful movement of your pieces and how the chips are moved is partially the result of the dice toss.


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