The Essential Basics of Backgammon Tactics – Part 2

[ English ]

As we have dicussed in the previous article, Backgammon is a casino game of ability and pure luck. The aim is to move your checkers safely around the game board to your inner board and at the same time your opposing player shifts their pieces toward their inner board in the opposite direction. With competing player checkers shifting in opposite directions there is bound to be conflict and the need for specific tactics at specific instances. Here are the last 2 Backgammon plans to complete your game.

The Priming Game Strategy

If the purpose of the blocking tactic is to slow down the opponent to move her checkers, the Priming Game plan is to absolutely stop any movement of the opposing player by building a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or result a damaged position if he/she at all tries to leave the wall. The ambush of the prime can be built anyplace between point 2 and point eleven in your half of the board. As soon as you’ve successfully constructed the prime to stop the activity of your opponent, your competitor does not even get a chance to roll the dice, and you shift your pieces and roll the dice again. You will win the game for sure.

The Back Game Technique

The aims of the Back Game strategy and the Blocking Game technique are similar – to hurt your competitor’s positions in hope to better your chances of succeeding, but the Back Game strategy relies on seperate tactics to do that. The Back Game technique is generally employed when you’re far behind your opponent. To compete in Backgammon with this plan, you need to hold 2 or more points in table, and to hit a blot late in the game. This tactic is more complex than others to play in Backgammon seeing as it needs careful movement of your chips and how the pieces are moved is partially the result of the dice toss.


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