As we dicussed in the last article, Backgammon is a game of talent and good luck. The aim is to move your pieces carefully around the board to your inside board and at the same time your opposition moves their pieces toward their inside board in the opposite direction. With competing player checkers moving in opposing directions there is bound to be conflict and the need for particular strategies at particular times. Here are the two final Backgammon strategies to round out your game.
The Priming Game Plan
If the purpose of the blocking plan is to hamper the opponents ability to move his checkers, the Priming Game plan is to completely stop any movement of the opponent by constructing a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or result a bad position if she at all attempts to leave the wall. The trap of the prime can be established anyplace between point two and point 11 in your half of the board. Once you have successfully assembled the prime to prevent the movement of the competitor, your opponent does not even get to toss the dice, that means you shift your checkers and roll the dice yet again. You’ll be a winner for sure.
The Back Game Tactic
The objectives of the Back Game strategy and the Blocking Game strategy are similar – to hurt your competitor’s positions with hope to improve your chances of winning, but the Back Game strategy utilizes alternate tactics to do that. The Back Game technique is frequently utilized when you’re far behind your opponent. To play Backgammon with this strategy, you have to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more complex than others to use in Backgammon because it needs careful movement of your chips and how the checkers are moved is partially the outcome of the dice roll.