In very simple terms, there are 3 chief plans used. You need to be able to switch techniques quickly as the action of the game unfolds.
The Blockade
This comprises of building a 6-thick wall of pieces, or at a minimum as thick as you are able to manage, to lock in your opponent’s pieces that are on your 1-point. This is judged to be the most suitable procedure at the start of the game. You can build the wall anyplace between your 11-point and your 2-point and then move it into your home board as the match progresses.
The Blitz
This is composed of closing your home board as fast as as you can while keeping your opposer on the bar. e.g., if your opposer tosses an early two and shifts one piece from your 1-point to your 3-point and you then toss a five-five, you can play six/one 6/1 eight/three eight/three. Your opponent is now in serious calamity because they have 2 pieces on the bar and you have closed half your inner board!
The Backgame
This strategy is where you have two or more checkers in your competitor’s inner board. (An anchor is a position consisting of at a minimum 2 of your pieces.) It needs to be played when you are decidedly behind as this strategy greatly improves your circumstances. The better areas for anchor spots are towards your competitor’s lower points and either on adjacent points or with a single point separating them. Timing is integral for a competent backgame: besides, there’s no reason having 2 nice anchors and a solid wall in your own home board if you are then required to break up this right away, while your challenger is moving their checkers home, considering that you do not have any other additional checkers to shift! In this situation, it is better to have checkers on the bar so that you can maintain your position up until your challenger provides you an opportunity to hit, so it can be a wonderful idea to try and get your competitor to get them in this case!