In extraordinarily simple terms, there are 3 fundamental game plans employed. You want to be agile enough to switch techniques almost instantly as the action of the game unfolds.
The Blockade
This involves creating a 6-deep wall of pieces, or at a minimum as thick as you are able to manage, to barricade in the opponent’s checkers that are on your 1-point. This is deemed to be the most acceptable strategy at the start of the match. You can create the wall anywhere within your eleven-point and your 2-point and then shift it into your home board as the match continues.
The Blitz
This involves locking your home board as quick as as you can while keeping your opponent on the bar. i.e., if your competitor tosses an early two and shifts one piece from your one-point to your three-point and you then roll a five-five, you are able to play six/one six/one eight/three eight/three. Your challenger is now in serious calamity due to the fact that they have 2 pieces on the bar and you have locked half your inside board!
The Backgame
This tactic is where you have two or higher checkers in your competitor’s inner board. (An anchor is a point filled by at least 2 of your pieces.) It needs to be played when you are extremely behind as it greatly improves your opportunities. The better areas for anchors are near your competitor’s lower points and either on adjacent points or with a single point in between. Timing is critical for an effective backgame: at the end of the day, there is no reason having 2 nice anchors and a solid wall in your own home board if you are then forced to break up this right away, while your challenger is moving their checkers home, because you do not have any other additional checkers to move! In this case, it is more favorable to have pieces on the bar so that you are able to maintain your position up until your challenger gives you a chance to hit, so it will be a great idea to attempt and get your opposer to get them in this situation!