The Basics of Backgammon Game Plans – Part Two

As we dicussed in the last article, Backgammon is a game of ability and good luck. The goal is to move your chips safely around the board to your inner board and at the same time your opposing player moves their checkers toward their inside board in the opposite direction. With opposing player pieces moving in opposite directions there is going to be conflict and the need for particular strategies at particular instances. Here are the 2 final Backgammon tactics to finish off your game.

The Priming Game Plan

If the aim of the blocking strategy is to hamper the opponents ability to move their chips, the Priming Game plan is to absolutely barricade any movement of the opponent by creating a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or result a damaged position if he at all attempts to escape the wall. The ambush of the prime can be built anywhere between point two and point eleven in your board. As soon as you’ve successfully built the prime to stop the activity of your competitor, your opponent does not even get to roll the dice, that means you shift your chips and roll the dice yet again. You will win the game for sure.

The Back Game Strategy

The goals of the Back Game tactic and the Blocking Game technique are very similar – to harm your opponent’s positions hoping to boost your odds of succeeding, however the Back Game tactic uses different tactics to achieve that. The Back Game tactic is generally utilized when you are far behind your competitor. To play Backgammon with this technique, you need to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more difficult than others to employ in Backgammon seeing as it requires careful movement of your chips and how the pieces are moved is partially the outcome of the dice roll.


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