In astonishingly simple terms, there are 3 fundamental tactics used. You want to be agile enough to switch techniques almost instantly as the action of the match unfolds.
The Blockade
This involves assembling a 6-deep wall of checkers, or at least as deep as you can achieve, to block in the competitor’s pieces that are on your 1-point. This is considered to be the most acceptable procedure at the begining of the game. You can build the wall anyplace inbetween your eleven-point and your 2-point and then shuffle it into your home board as the game progresses.
The Blitz
This is composed of locking your home board as quick as as you can while keeping your competitor on the bar. For example, if your competitor tosses an early two and moves one piece from your one-point to your three-point and you then toss a five-five, you are able to play six/one six/one eight/three 8/3. Your competitor is then in serious trouble seeing that they have 2 pieces on the bar and you have locked half your inside board!
The Backgame
This course of action is where you have 2 or more pieces in your competitor’s inner board. (An anchor spot is a point consisting of at least 2 of your checkers.) It should be used when you are decidedly behind as it much improves your chances. The best places for anchor spots are towards your opponent’s lower points and either on adjacent points or with a single point in between. Timing is crucial for an effectual backgame: besides, there’s no point having two nice anchor spots and a complete wall in your own inner board if you are then required to break up this straight away, while your competitor is shifting their pieces home, because you don’t have any other extra checkers to move! In this case, it’s better to have checkers on the bar so that you can maintain your position up until your opposer gives you a chance to hit, so it may be a good idea to try and get your competitor to hit them in this situation!