As we have dicussed in the last article, Backgammon is a casino game of skill and pure luck. The goal is to move your pieces safely around the board to your home board while at the same time your opposing player moves their checkers toward their home board in the opposing direction. With competing player checkers moving in opposing directions there is bound to be conflict and the need for particular techniques at specific times. Here are the last two Backgammon plans to complete your game.
The Priming Game Plan
If the aim of the blocking plan is to hamper the opponents ability to move his pieces, the Priming Game strategy is to completely barricade any activity of the opponent by creating a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or result a bad position if he ever tries to escape the wall. The ambush of the prime can be built anyplace between point 2 and point 11 in your board. After you have successfully assembled the prime to block the movement of your opponent, the competitor doesn’t even get to toss the dice, and you move your checkers and toss the dice yet again. You will be a winner for sure.
The Back Game Tactic
The aims of the Back Game strategy and the Blocking Game plan are similar – to harm your competitor’s positions hoping to better your odds of succeeding, but the Back Game technique relies on seperate tactics to do that. The Back Game strategy is frequently used when you’re far behind your opponent. To compete in Backgammon with this technique, you have to hold two or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more challenging than others to use in Backgammon seeing as it requires careful movement of your pieces and how the chips are moved is partially the result of the dice toss.