In astonishingly general terms, there are 3 basic tactics employed. You need to be agile enough to hop between tactics instantly as the action of the game unfolds.
The Blockade
This is composed of creating a 6-deep wall of checkers, or at a minimum as thick as you might achieve, to block in your competitor’s pieces that are on your 1-point. This is considered to be the most suitable procedure at the start of the game. You can build the wall anyplace inbetween your eleven-point and your two-point and then move it into your home board as the match advances.
The Blitz
This is composed of locking your home board as quickly as possible while keeping your opposer on the bar. i.e., if your challenger rolls an early 2 and moves one piece from your one-point to your 3-point and you then toss a five-five, you will be able to play six/one six/one 8/3 eight/three. Your competitor is now in serious difficulty because they have 2 checkers on the bar and you have closed half your inside board!
The Backgame
This strategy is where you have two or more pieces in your opponent’s home board. (An anchor is a position consisting of at a minimum 2 of your checkers.) It needs to be used when you are decidedly behind as this plan much improves your chances. The best locations for anchors are towards your competitor’s lower points and also on adjoining points or with one point separating them. Timing is important for a competent backgame: at the end of the day, there is no point having two nice anchor spots and a solid wall in your own inner board if you are then forced to break up this straight away, while your challenger is moving their pieces home, because you do not have other extra checkers to move! In this case, it’s more tolerable to have checkers on the bar so that you might maintain your position until your opponent provides you a chance to hit, so it can be an excellent idea to attempt and get your opponent to hit them in this situation!