The Essential Facts of Backgammon Game Plans – Part 2

As we dicussed in the last article, Backgammon is a game of ability and good luck. The aim is to move your pieces safely around the board to your inside board and at the same time your opposing player shifts their pieces toward their inside board in the opposite direction. With opposing player checkers heading in opposite directions there is bound to be conflict and the need for specific tactics at particular instances. Here are the 2 final Backgammon tactics to finish off your game.

The Priming Game Strategy

If the purpose of the blocking strategy is to hamper the opponents ability to shift their pieces, the Priming Game strategy is to completely stop any movement of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or result a bad position if she ever tries to escape the wall. The ambush of the prime can be built anywhere between point 2 and point 11 in your game board. As soon as you’ve successfully built the prime to prevent the activity of the opponent, your opponent doesn’t even get a chance to roll the dice, and you shift your pieces and toss the dice again. You’ll win the game for sure.

The Back Game Tactic

The goals of the Back Game strategy and the Blocking Game plan are similar – to hinder your opponent’s positions hoping to improve your chances of succeeding, however the Back Game technique relies on seperate tactics to achieve that. The Back Game tactic is often utilized when you’re far behind your opponent. To play Backgammon with this plan, you need to control two or more points in table, and to hit a blot (a single checker) late in the game. This plan is more challenging than others to play in Backgammon because it requires careful movement of your checkers and how the checkers are relocated is partially the outcome of the dice toss.


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