In extraordinarily simple terms, there are three fundamental plans used. You want to be agile enough to hop between tactics instantly as the action of the match unfolds.
The Blockade
This comprises of assembling a 6-thick wall of pieces, or at a minimum as deep as you are able to achieve, to lock in your competitor’s pieces that are located on your 1-point. This is judged to be the most adequate procedure at the start of the game. You can assemble the wall anyplace inbetween your 11-point and your 2-point and then move it into your home board as the game progresses.
The Blitz
This is composed of locking your home board as quick as as you can while keeping your opponent on the bar. e.g., if your opposer tosses an early 2 and moves one piece from your one-point to your three-point and you then roll a five-five, you are able to play six/one 6/1 8/3 eight/three. Your opposer is now in serious dire straits taking into account that they have 2 pieces on the bar and you have locked half your home board!
The Backgame
This strategy is where you have two or more anchors in your opponent’s home board. (An anchor spot is a position consisting of at a minimum 2 of your pieces.) It needs to be played when you are extremely behind as it much improves your circumstances. The strongest locations for anchors are towards your competitor’s lower points and either on abutting points or with one point separating them. Timing is crucial for a powerful backgame: after all, there is no point having two nice anchor spots and a complete wall in your own inner board if you are then required to dismantle this right away, while your opposer is getting their pieces home, seeing that you don’t have any other additional checkers to shift! In this case, it’s more favorable to have pieces on the bar so that you can preserve your position up until your opponent gives you an opportunity to hit, so it will be a wonderful idea to try and get your opponent to hit them in this case!