As we dicussed in the previous article, Backgammon is a game of ability and good luck. The goal is to shift your checkers safely around the game board to your inner board and at the same time your opponent shifts their checkers toward their inside board in the opposing direction. With competing player chips heading in opposing directions there is going to be conflict and the need for particular strategies at specific instances. Here are the 2 final Backgammon plans to round out your game.
The Priming Game Tactic
If the aim of the blocking strategy is to slow down the opponent to shift her checkers, the Priming Game plan is to completely barricade any activity of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or end up in a damaged position if he/she at all tries to leave the wall. The ambush of the prime can be established anywhere between point 2 and point 11 in your half of the board. As soon as you have successfully assembled the prime to prevent the movement of the opponent, the opponent does not even get to roll the dice, that means you move your checkers and roll the dice again. You will be a winner for sure.
The Back Game Strategy
The objectives of the Back Game technique and the Blocking Game strategy are very similar – to hinder your opponent’s positions in hope to better your odds of succeeding, but the Back Game tactic relies on seperate tactics to achieve that. The Back Game plan is commonly used when you are far behind your competitor. To participate in Backgammon with this tactic, you have to hold 2 or more points in table, and to hit a blot (a single piece) late in the game. This technique is more challenging than others to employ in Backgammon because it requires careful movement of your pieces and how the chips are moved is partly the outcome of the dice toss.