The Essential Details of Backgammon Tactics – Part Two

As we dicussed in the last article, Backgammon is a game of skill and pure luck. The goal is to move your chips safely around the board to your inner board while at the same time your opposing player moves their checkers toward their inside board in the opposite direction. With competing player chips heading in opposing directions there is going to be conflict and the requirement for specific tactics at particular instances. Here are the 2 final Backgammon plans to complete your game.

The Priming Game Tactic

If the purpose of the blocking plan is to slow down the opponent to shift their pieces, the Priming Game tactic is to completely stop any activity of the opposing player by creating a prime – ideally 6 points in a row. The competitor’s pieces will either get hit, or end up in a damaged position if he at all attempts to leave the wall. The ambush of the prime can be setup anywhere between point 2 and point 11 in your board. As soon as you’ve successfully built the prime to stop the activity of your opponent, the opponent does not even get to toss the dice, that means you shift your checkers and toss the dice yet again. You will be a winner for sure.

The Back Game Strategy

The objectives of the Back Game tactic and the Blocking Game plan are very similar – to hurt your opponent’s positions in hope to improve your odds of winning, however the Back Game tactic utilizes alternate techniques to do that. The Back Game strategy is commonly used when you are far behind your competitor. To play Backgammon with this plan, you need to control two or more points in table, and to hit a blot late in the game. This strategy is more difficult than others to employ in Backgammon because it needs careful movement of your pieces and how the checkers are relocated is partly the result of the dice roll.


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