The Basics of Backgammon Game Plans – Part 2

As we have dicussed in the previous article, Backgammon is a game of skill and good luck. The aim is to shift your chips carefully around the board to your home board and at the same time your opponent moves their pieces toward their inner board in the opposing direction. With competing player chips shifting in opposite directions there is going to be conflict and the need for particular strategies at specific instances. Here are the 2 final Backgammon techniques to finish off your game.

The Priming Game Strategy

If the purpose of the blocking strategy is to slow down the opponent to move his checkers, the Priming Game plan is to completely block any activity of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or result a battered position if he/she ever tries to escape the wall. The ambush of the prime can be setup anywhere between point 2 and point eleven in your game board. After you have successfully built the prime to stop the movement of your competitor, the competitor doesn’t even get to toss the dice, that means you move your checkers and roll the dice again. You’ll win the game for sure.

The Back Game Strategy

The objectives of the Back Game tactic and the Blocking Game plan are very similar – to harm your opponent’s positions hoping to better your chances of winning, but the Back Game technique relies on seperate techniques to achieve that. The Back Game technique is generally employed when you’re far behind your opponent. To compete in Backgammon with this technique, you have to hold two or more points in table, and to hit a blot (a single checker) late in the game. This technique is more difficult than others to play in Backgammon seeing as it requires careful movement of your chips and how the checkers are relocated is partially the result of the dice toss.


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