In exceptionally general terms, there are three general game plans used. You need to be able to switch game plans instantly as the course of the match unfolds.
The Blockade
This is composed of building a 6-thick wall of pieces, or at a minimum as thick as you might achieve, to barricade in your opponent’s checkers that are located on your 1-point. This is considered to be the most suitable strategy at the start of the match. You can create the wall anywhere within your eleven-point and your two-point and then move it into your home board as the match continues.
The Blitz
This is comprised of closing your home board as quick as possible while keeping your competitor on the bar. i.e., if your competitor tosses an early two and moves one checker from your 1-point to your 3-point and you then toss a five-five, you are able to play 6/1 six/one 8/3 eight/three. Your challenger is then in big-time difficulty due to the fact that they have 2 checkers on the bar and you have locked half your inside board!
The Backgame
This course of action is where you have two or higher checkers in your opponent’s home board. (An anchor is a position consisting of at least two of your pieces.) It needs to be played when you are decidedly behind as this action much improves your circumstances. The better locations for anchors are towards your competitor’s lower points and either on adjoining points or with one point separating them. Timing is crucial for an effectual backgame: after all, there is no reason having two nice anchors and a complete wall in your own home board if you are then forced to break up this straight away, while your opposer is getting their pieces home, considering that you don’t have any other spare checkers to move! In this case, it’s more favorable to have checkers on the bar so that you can preserve your position until your competitor provides you a chance to hit, so it may be an excellent idea to attempt and get your opposer to hit them in this situation!