In exceptionally general terms, there are 3 fundamental tactics used. You want to be able to hop between game plans quickly as the action of the game unfolds.
The Blockade
This consists of creating a 6-deep wall of pieces, or at least as deep as you are able to manage, to block in the opponent’s checkers that are on your 1-point. This is deemed to be the most suitable tactic at the begining of the match. You can assemble the wall anywhere between your eleven-point and your 2-point and then shift it into your home board as the match continues.
The Blitz
This involves locking your home board as fast as possible while keeping your challenger on the bar. i.e., if your opposer rolls an early two and shifts one piece from your 1-point to your 3-point and you then toss a five-five, you will be able to play six/one 6/1 eight/three 8/3. Your challenger is now in serious calamity considering that they have two checkers on the bar and you have closed half your inner board!
The Backgame
This course of action is where you have 2 or higher pieces in your opponent’s inner board. (An anchor spot is a position filled by at least 2 of your pieces.) It would be used when you are extremely behind as this action much improves your opportunities. The best locations for anchors are close to your opponent’s lower points and either on adjoining points or with one point in between. Timing is crucial for a competent backgame: at the end of the day, there is no point having 2 nice anchor spots and a solid wall in your own inner board if you are then required to break down this straight away, while your competitor is shifting their pieces home, owing to the fact that you do not have any other spare pieces to shift! In this case, it is more favorable to have checkers on the bar so that you might preserve your position until your opposer gives you an opportunity to hit, so it may be a wonderful idea to try and get your competitor to get them in this situation!