In exceptionally general terms, there are 3 basic plans used. You must be agile enough to hop between tactics quickly as the course of the game unfolds.
The Blockade
This consists of creating a 6-thick wall of pieces, or at least as thick as you are able to manage, to barricade in the competitor’s pieces that are located on your 1-point. This is judged to be the most adequate procedure at the start of the match. You can assemble the wall anywhere inbetween your 11-point and your two-point and then shuffle it into your home board as the game progresses.
The Blitz
This consists of locking your home board as quickly as possible while keeping your opposer on the bar. e.g., if your challenger tosses an early 2 and moves one checker from your one-point to your three-point and you then toss a five-five, you will be able to play six/one six/one eight/three 8/3. Your competitor is then in big-time trouble because they have two checkers on the bar and you have locked half your home board!
The Backgame
This course of action is where you have two or higher pieces in your opponent’s home board. (An anchor spot is a point filled by at a minimum 2 of your checkers.) It would be used when you are extremely behind as this action much improves your circumstances. The better locations for anchors are towards your competitor’s smaller points and also on abutting points or with one point in between. Timing is crucial for a powerful backgame: at the end of the day, there’s no reason having 2 nice anchors and a solid wall in your own home board if you are then forced to break up this straight away, while your challenger is getting their checkers home, considering that you don’t have other extra pieces to move! In this case, it’s more favorable to have checkers on the bar so that you are able to preserve your position up till your opposer gives you a chance to hit, so it will be a wonderful idea to attempt and get your opponent to hit them in this case!
