Backgammon – 3 Basic Schemes

In extraordinarily simple terms, there are 3 fundamental plans used. You want to be agile enough to switch game plans instantly as the course of the game unfolds.

The Blockade

This is composed of assembling a 6-thick wall of pieces, or at a minimum as thick as you might manage, to barricade in the opponent’s pieces that are located on your 1-point. This is deemed to be the most acceptable procedure at the begining of the match. You can assemble the wall anyplace between your 11-point and your 2-point and then shuffle it into your home board as the game continues.

The Blitz

This is composed of locking your home board as quick as possible while keeping your challenger on the bar. e.g., if your opposer rolls an early two and moves one checker from your 1-point to your 3-point and you then toss a 5-5, you can play 6/1 six/one eight/three eight/three. Your opposer is now in serious trouble because they have two checkers on the bar and you have locked half your inner board!

The Backgame

This strategy is where you have 2 or more checkers in your competitor’s inner board. (An anchor spot is a point occupied by at least two of your pieces.) It would be played when you are extremely behind as it much improves your chances. The better areas for anchor spots are close to your opponent’s smaller points and either on adjoining points or with one point separating them. Timing is critical for an effective backgame: after all, there’s no reason having 2 nice anchors and a complete wall in your own home board if you are then forced to break up this straight away, while your opposer is moving their checkers home, because you don’t have any other extra pieces to shift! In this situation, it’s more favorable to have pieces on the bar so that you might maintain your position until your opponent provides you a chance to hit, so it can be an excellent idea to try and get your opponent to hit them in this case!


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